TMPL_140_PLAN.txt PICT: 2-byte integer (decimal) Y0: 4-byte integer (decimal) Y1: 4-byte integer (decimal) Altitude: 4-byte integer (decimal) Airspeed: 2-byte integer (decimal) x extent: 4-byte integer (decimal) Size: 2-byte integer (decimal) TMPL_139_SPRT.txt PICT: 2-byte integer (decimal) X offset: 4-byte integer (decimal) Y: 4-byte integer (decimal) Z offset: 4-byte integer (decimal) Size: 2-byte integer (decimal) TMPL_138_ROLL.txt Positions: list (2-byte one-based item count) Y trigger: 4-byte integer (decimal) PICT num: 2-byte integer (decimal) Frames: 2-byte integer (decimal) Damage divisor: 2-byte integer (decimal) Frame delay: 2-byte integer (decimal) Size: 2-byte integer (decimal) Hit sound: 2-byte integer (decimal) TMPL_137_FLOT.txt shapes: list (2-byte one-based item count) 3DMF file name: pstring (1-byte length) initial road X offset: 4-byte integer (decimal) intial Y: 4-byte integer (decimal) inital Z: 4-byte integer (decimal) Bounding box: 4-byte integer (decimal) Material: 2-byte integer (decimal) Texture: 2-byte integer (decimal) deltaX: 4-byte integer (decimal) deltaY: 4-byte integer (decimal) deltaZ: 4-byte integer (decimal) minX offset: 4-byte integer (decimal) maxX offset: 4-byte integer (decimal) minY: 4-byte integer (decimal) maxY: 4-byte integer (decimal) minZ: 4-byte integer (decimal) maxZ: 4-byte integer (decimal) TMPL_136_SPRD.txt Num spec roads: list (2-byte one-based item count) Road texture: 2-byte integer (decimal) Friction mulitplier: 2-byte integer (decimal) Y0: 4-byte integer (decimal) Y2: 4-byte integer (decimal) TMPL_135_ROAD.txt Segments: list (2-byte one-based item count) Y: 4-byte integer (decimal) Z: 4-byte integer (decimal) TMPL_134_3DMF.txt Filename: pstring (1-byte length) Material: 2-byte integer (decimal) Texture: 2-byte integer (decimal) Positions: list (2-byte one-based item count) Bounding units: 4-byte integer (decimal) Z: 4-byte integer (decimal) Y: 4-byte integer (decimal) Road offset: 4-byte integer (decimal) alpha: 2-byte integer (decimal) beta: 2-byte integer (decimal) teta: 2-byte integer (decimal) TMPL_133_SHLD.txt Shield Sprite: 2-byte integer (decimal) Shield Positions: list (2-byte one-based item count) Shield Y: 4-byte integer (decimal) TMPL_132_WEAP.txt Display Pic: 2-byte integer (decimal) Projectile Sprite: 2-byte integer (decimal) Rotatable: 2-byte integer (decimal) Refill sprite: 2-byte integer (decimal) Refill Positions: list (2-byte one-based item count) Refill X: 4-byte integer (decimal) Refill Y: 4-byte integer (decimal) Weapon Sprite: 2-byte integer (decimal) Weapon Positions: list (2-byte one-based item count) Weapon X: 4-byte integer (decimal) Weapon Y: 4-byte integer (decimal) Thrust: 4-byte integer (decimal) Thrust Duration: 4-byte integer (decimal) Weight: 4-byte integer (decimal) Blast force: 4-byte integer (decimal) Lift: 4-byte integer (decimal) Launch sound: 4-byte integer (decimal) Launch pitch: 4-byte integer (decimal) Hit sound: 4-byte integer (decimal) Hit pitch: 4-byte integer (decimal) Trail Pic: 4-byte integer (decimal) Passing sound: 4-byte integer (decimal) Initial Ammo: 4-byte integer (decimal) Ammo Pic: 2-byte integer (decimal) Guided 0/1: 2-byte integer (decimal) Projectile Width: 2-byte integer (decimal) Projectile Height: 2-byte integer (decimal) Impact picts: 2-byte integer (decimal) Num Frames: 2-byte integer (decimal) Impact width: 2-byte integer (decimal) Impact height: 2-byte integer (decimal) Max trails: 2-byte integer (decimal) Trail growth %: 2-byte integer (decimal) Hit road texture - left: 2-byte integer (decimal) Hit road texture - right: 2-byte integer (decimal) Is Oil 0/1: 2-byte integer (decimal) Is Timed Mine: 2-byte integer (decimal) Is Remote Mine: 2-byte integer (decimal) Is Freezer: 2-byte integer (decimal) Gun Name: pstring (1-byte length) Hit str1: pstring (1-byte length) Hit str2: pstring (1-byte length) Is nitrous: 2-byte integer (decimal) Is bowling ball: 2-byte integer (decimal) Projectile frames: 2-byte integer (decimal) TMPL_131_STUF.txt Skip color: 2-byte integer (decimal) Shadow color: 2-byte integer (decimal) Precipitation: 2-byte integer (decimal) Road ice: 2-byte integer (decimal) TMPL_130_OBST.txt Num Positions: list (2-byte one-based item count) Y: 4-byte integer (decimal) XOFFSET: 2-byte integer (decimal) Height: 2-byte integer (decimal) Hit image: 2-byte integer (decimal) Damage divisor: 2-byte integer (decimal) Frames: 2-byte integer (decimal) Delay ticks: 2-byte integer (decimal) TMPL_129_SIGN.txt Num Ranges: list (2-byte one-based item count) Y1: 4-byte integer (decimal) Y2: 4-byte integer (decimal) Distance: 2-byte integer (decimal) Frequency: 2-byte integer (decimal) Height: 2-byte integer (decimal) TMPL_128_TREE.txt Num Ranges: list (2-byte one-based item count) Y1: 4-byte integer (decimal) Y2: 4-byte integer (decimal) Distance: 2-byte integer (decimal) Frequency: 2-byte integer (decimal) Height: 2-byte integer (decimal) Left End: 2-byte integer (decimal) Right End: 2-byte integer (decimal) Tile: 2-byte integer (decimal)